What makes it more compelling is that Futuremark have learnt a lesson from PopCap about keeping players hooked. You may have set a line of instant death down one particular saucer path (always marked, helpfully), but what happens when another wave comes from the opposite side and you’ve only got a single machine-gun? Answering this question is the core of Unstoppable Gorg, and it’s a compelling one. Moving one ring of course moves all satellites on that ring, so you have to regularly shift rings so that the right satellites take on the saucers that they’re best at destroying, and the support/money-producing platforms remain out of harm’s way. This idea forces you into thinking up a new tactical style which becomes second nature in no time at all, the hallmark of a simple and compelling idea done right. It’s a rather clever idea really and completely changes the mechanics of the tower defence genre, putting as much emphasis into manoeuvring your satellites into the path of attacking aliens as building them. There are several rings around the base with only a few places on each ring to build them, but each ring can be rotated so the satellites can change position. The setup is that the titular Gorg are aliens invading Earth’s solar system, and you have to defend each planet or space station with an array of orbiting weapon-mounted satellites. There’s only a certain amount of spots you can place them, yes, and once placed you can’t move them… but you can move the spot. Except in this case, you don’t, as those “stationary” platforms are a little more mobile. All defending, no attack, hold off the assaulting forces through careful management of stationary defence platforms, the main resource is the sun, you know the drill. Even an exclamation mark would’ve made it 80% more tantalizing.Īmbiguous title aside, Unstoppable Gorg, like PVZ, is a tower defence game. Futuremark’s Unstoppable Gorg could really have done with a title like that. Plants Vs Zombies is catchy, intriguing, memorable, and makes you want to play it just to find out what it’s about. As Futuremark pointed out that these screenshots were taken from a pre-alpha build of the game, thus almost everything in these images is either a work in progress or a placeholder.Did you know that PopCap’s phenomenal tower defence title Plants Vs Zombies was originally going to be titled ‘Lawn of the Dead’? A swift no-no from the Romero estate curtailed that, but I have to wonder if the game would’ve been as popular as it is now if it had that title instead. Rotating an orbit is as easy as dragging your mouse or finger and makes the game much more interactive than other tower defense games. This ability lets you react to each new wave, repositioning each ring of satellites to create the best defense against each attack. Unlike other tower defense games, in Unstoppable Gorg you can move your satellites even after you place them by rotating the orbits. This orbital layout is unique to Unstoppable Gorg. Instead, a level typically has a space station in the middle surrounded by a number of orbital rings on which you place your satellites. Unstoppable Gorg does away with the XY grid layout used in other tower defense games. ![]() The game builds on the core tower defense mechanics that fans love while breaking the genre’s conventions to create a more interactive and exciting experience. Unstoppable Gorg is a thrilling space defense game inspired by vintage sci-fi films from the 1940s and 50s. ![]() Futuremark Games Studio and Headup Games unveiled Unstoppable Gorg, a thrilling new space defense game, at the Gamescom international games fair last week and today, they decided to reveal the first screenshots and more gameplay details about it.
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